示例#1
0
    // Use this for initialization
    void Start()
    {
        float fHp = (100.0f + m_fPlusHp) * m_fDifficultyHp;

        m_cMonsterStatus.init(fHp, 6.0f, 0.0f);
        for (int i = 0; i < m_nTargetCount; i++)
        {
            m_arTargetTransform[i] = m_goTmpTargetParent.transform.GetChild(i);
        }
        m_nNextTarget = 1;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        float fHp = (m_arHp[m_cEnemyWave.getStageCount() / 11]) * m_fDifficultyHp;

        m_hp1 = fHp;
        m_cMonsterStatus.init(fHp, 6.0f, 0.0f);
        for (int i = 0; i < m_nTargetCount; i++)
        {
            m_arTargetTransform[i] = m_goTmpTargetParent.transform.GetChild(i);
        }
        m_nNextTarget = 1;
    }
示例#3
0
    // Use this for initialization
    void Start()
    {
        m_cMonsterStatus = new C_MONSTERSTATUS();
        float fHp = (100.0f + m_fPlusHp) * m_fDifficultyHp;

        m_cMonsterStatus.init(fHp, 4.5f, 0.0f);

        for (int i = 0; i < m_nTargetCount; i++)
        {
            m_arTargetTransform[i] = m_goTmpTargetParent.transform.GetChild(i);
        }
        m_nNextTarget = 1;
        Debug.Log(fHp);
    }