示例#1
0
 protected override void Initialize(Entity entity)
 {
     deadCheck   = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck");
     moveComp    = (C_MoveWithSquirrelAI)entity.GetUpdateComponent("C_MoveWithSquirrelAI");
     playerState = (C_PlayerState)EntityManager.FindWithName("Player")[0].GetNormalComponent("C_PlayerState");
     state       = (C_CharaState)entity.GetNormalComponent("C_CharaState");
 }
示例#2
0
 protected override void Initialize(Entity entity)
 {
     deadCheck = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck");
     energy    = (C_Energy)entity.GetNormalComponent("C_Energy");
     state     = (C_CharaState)entity.GetNormalComponent("C_CharaState");
     entity.RegisterComponent(jumpComp);
 }
示例#3
0
 protected override void Initialize(Entity entity)
 {
     deadCheck  = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck");
     eagleAnim  = (C_DrawAnimetion)entity.GetDrawComponent("C_DrawAnimetion");
     eagleState = (C_EnemyState)entity.GetNormalComponent("C_EnemyState");
     eagleAnim.SetNowAnim("Attack");
     eagleDirection = (C_Switch3)entity.GetNormalComponent("C_Switch3");
 }
示例#4
0
 protected override void Initialize(Entity entity)
 {
     jumpComp  = (C_JumpWithBoarAI)entity.GetUpdateComponent("C_JumpWithBoarAI");
     deadCheck = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck");
 }
示例#5
0
 protected override void Initialize(Entity entity)
 {
     jumpComp  = (C_JumpWithSquirrelAI)entity.GetUpdateComponent("C_JumpWithSquirrelAI");
     deadCheck = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck");
     state     = (C_CharaState)entity.GetNormalComponent("C_CharaState");
 }