protected override void Initialize(Entity entity) { deadCheck = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck"); moveComp = (C_MoveWithSquirrelAI)entity.GetUpdateComponent("C_MoveWithSquirrelAI"); playerState = (C_PlayerState)EntityManager.FindWithName("Player")[0].GetNormalComponent("C_PlayerState"); state = (C_CharaState)entity.GetNormalComponent("C_CharaState"); }
protected override void Initialize(Entity entity) { deadCheck = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck"); energy = (C_Energy)entity.GetNormalComponent("C_Energy"); state = (C_CharaState)entity.GetNormalComponent("C_CharaState"); entity.RegisterComponent(jumpComp); }
protected override void Initialize(Entity entity) { deadCheck = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck"); eagleAnim = (C_DrawAnimetion)entity.GetDrawComponent("C_DrawAnimetion"); eagleState = (C_EnemyState)entity.GetNormalComponent("C_EnemyState"); eagleAnim.SetNowAnim("Attack"); eagleDirection = (C_Switch3)entity.GetNormalComponent("C_Switch3"); }
protected override void Initialize(Entity entity) { jumpComp = (C_JumpWithBoarAI)entity.GetUpdateComponent("C_JumpWithBoarAI"); deadCheck = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck"); }
protected override void Initialize(Entity entity) { jumpComp = (C_JumpWithSquirrelAI)entity.GetUpdateComponent("C_JumpWithSquirrelAI"); deadCheck = (C_EntityDeadCheck)entity.GetUpdateComponent("C_EntityDeadCheck"); state = (C_CharaState)entity.GetNormalComponent("C_CharaState"); }