private void Awake() { m_Rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); m_Command = GetComponentNotNull <Command>(); m_Climb = GetComponentNotNull <C_Climb>(); platformChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Platform Checker"); }
private void Awake() { command = GetComponentNotNull <Command>(); face = GetComponentNotNull <Face>(); rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); climb = GetComponentNotNull <C_Climb>(); groundChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker"); }
private void Awake() { rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); groundChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker"); climb = GetComponentNotNull <C_Climb>(); animatorProxy = GetComponentNotNull <C_AnimatorProxy>(); dashing = GetComponentNotNull <Dashing>(); hairFlow = GetComponentNotNull <HairFlow>(); }
private void Awake() { dashing = GetComponentNotNull <Dashing>(); dashCount = GetComponentNotNull <DashCount>(); command = GetComponentNotNull <Command>(); face = GetComponentNotNull <Face>(); rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); climb = GetComponentNotNull <C_Climb>(); }
private void Awake() { climb = GetComponentNotNull <C_Climb>(); hasMovableTag = wallCheckerCollider.tagList.Any(t => t == E_Tag.Movable); }