private void Awake()
 {
     m_Rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     m_Command            = GetComponentNotNull <Command>();
     m_Climb         = GetComponentNotNull <C_Climb>();
     platformChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Platform Checker");
 }
 private void Awake()
 {
     command            = GetComponentNotNull <Command>();
     face               = GetComponentNotNull <Face>();
     rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     climb              = GetComponentNotNull <C_Climb>();
     groundChecker      = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker");
 }
Beispiel #3
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 private void Awake()
 {
     rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     groundChecker      = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker");
     climb         = GetComponentNotNull <C_Climb>();
     animatorProxy = GetComponentNotNull <C_AnimatorProxy>();
     dashing       = GetComponentNotNull <Dashing>();
     hairFlow      = GetComponentNotNull <HairFlow>();
 }
Beispiel #4
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 private void Awake()
 {
     dashing            = GetComponentNotNull <Dashing>();
     dashCount          = GetComponentNotNull <DashCount>();
     command            = GetComponentNotNull <Command>();
     face               = GetComponentNotNull <Face>();
     rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>();
     climb              = GetComponentNotNull <C_Climb>();
 }
 private void Awake()
 {
     climb         = GetComponentNotNull <C_Climb>();
     hasMovableTag = wallCheckerCollider.tagList.Any(t => t == E_Tag.Movable);
 }