示例#1
0
        private bool Decode(TS4231V1DataFrame source)
        {
            // Push pulse time into buffer and pop oldest
            pulseTimes.Dequeue();
            pulseTimes.Enqueue(source.HubSyncCounter / DataClockHz ?? double.NaN);

            pulseDataClock.Dequeue();
            pulseDataClock.Enqueue(source.HubSyncCounter);

            pulseFrameClock.Dequeue();
            pulseFrameClock.Enqueue(source.Clock);

            // Push pulse width into buffer and pop oldest
            pulseWidths.Dequeue();
            pulseWidths.Enqueue(source.PulseWidth / DataClockHz ?? double.NaN);

            // Push pulse parse info into buffer and pop oldest 4x
            pulseParse.Dequeue();
            pulseParse.Dequeue();
            pulseParse.Dequeue();
            pulseParse.Dequeue();

            var type = source.PulseType;

            pulseParse.Enqueue(type == -1);                // bad
            pulseParse.Enqueue(type >= 4 & type != 8);     // skip
            pulseParse.Enqueue(type % 2 == 1 & type != 8); // axis
            pulseParse.Enqueue(type == 8);                 // sweep

            // Test template match and make sure time between pulses does
            // not integrate to more than two periods
            if (!pulseParse.SequenceEqual(Template) || pulseTimes.Last() - pulseTimes.First() > 2 / SweepFrequency)
            {
                return(false);
            }

            // Time is the mean of the data used
            positionDataClock  = pulseDataClock.ElementAt(Template.Length / 8);
            positionFrameClock = pulseFrameClock.ElementAt(Template.Length / 8);

            var time  = pulseTimes.ToArray();
            var width = pulseWidths.ToArray();

            var t11    = time[2] + width[2] / 2 - time[0];
            var t21    = time[5] + width[5] / 2 - time[3];
            var theta0 = 2 * Math.PI * SweepFrequency * t11 - Math.PI / 2;
            var gamma0 = 2 * Math.PI * SweepFrequency * t21 - Math.PI / 2;

            var u = new Mat(3, 1, Depth.F64, 1);

            u[0] = new Scalar(Math.Tan(theta0));
            u[1] = new Scalar(Math.Tan(gamma0));
            u[2] = new Scalar(1);
            CV.Normalize(u, u);

            var t12    = time[8] + width[8] / 2 - time[7];
            var t22    = time[11] + width[11] / 2 - time[10];
            var theta1 = 2 * Math.PI * SweepFrequency * t12 - Math.PI / 2;
            var gamma1 = 2 * Math.PI * SweepFrequency * t22 - Math.PI / 2;

            var v = new Mat(3, 1, Depth.F64, 1);

            v[0] = new Scalar(Math.Tan(theta1));
            v[1] = new Scalar(Math.Tan(gamma1));
            v[2] = new Scalar(1);
            CV.Normalize(v, v);

            // Base station origin vector
            var d = q - p;

            // Linear transform
            // A = [a11 a12]
            //     [a21 a22]
            var a11 = 1.0;
            var a12 = -CV.DotProduct(u, v);
            var a21 = CV.DotProduct(u, v);
            var a22 = -1.0;

            // Result
            // B = [b1]
            //     [b2]
            var b1 = CV.DotProduct(u, d);
            var b2 = CV.DotProduct(v, d);

            // Solve Ax = B
            var x2 = (b2 - (b1 * a21) / a11) / (a22 - (a12 * a21) / a11);
            var x1 = (b1 - a12 * x2) / a11;

            // TODO: If non-singular solution else send NaNs
            //if (x)
            //{
            var p1 = p + x1 * u;
            var q1 = q + x2 * v;

            //}

            // Or single matrix with columns as results
            position = 0.5 * (p1 + q1);

            return(true);
        }