void OnDestroy() { CTEventManager.AddListener <ChangeResolutionEvent>(test); }
void Awake() { CTEventManager.AddListener <ChangeResolutionEvent>(test); }
private void Awake() { CTEventManager.AddListener <GameEvents.PlayAction> (OnPlayAction); }
public void Awake() { CTEventManager.AddListener <CTEvent1>(OnCallback1); CTEventManager.AddListener <CTEvent2>(OnCallback2); }
private void Awake() { CTEventManager.AddListener <GameEvents.StateComplete> (OnStateComplete); }