void OnDestroy()
 {
     CTEventManager.AddListener <ChangeResolutionEvent>(test);
 }
 void Awake()
 {
     CTEventManager.AddListener <ChangeResolutionEvent>(test);
 }
Exemple #3
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 private void Awake()
 {
     CTEventManager.AddListener <GameEvents.PlayAction> (OnPlayAction);
 }
Exemple #4
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 public void Awake()
 {
     CTEventManager.AddListener <CTEvent1>(OnCallback1);
     CTEventManager.AddListener <CTEvent2>(OnCallback2);
 }
Exemple #5
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 private void Awake()
 {
     CTEventManager.AddListener <GameEvents.StateComplete> (OnStateComplete);
 }