public void Update() { if (RangeFromTrigger > CheckRange(m_playerEntity.transform.position, this.transform.position) && !m_steamVent.GetLockStatus()) { m_showText = true; if (CheckContextButton()) { m_steamVent.ToggleStreamLock(true); Animation lever = GetComponentInChildren <Animation>(); if (lever == null) { lever.Play("pull"); } } } else { m_showText = false; } }
public void Update() { if (m_TriggerEntered) { m_showText = true; if (CheckContextButton()) { m_steamVent.ToggleStreamLock(true); Animation lever = GetComponentInChildren <Animation>(); if (lever == null) { lever.Play("pull"); } } } else { m_showText = false; } }