示例#1
0
    private void Awake()
    {
        animatorController = GetComponent <Animator>();

        foreach (GameObject behaviourObject in npcBehavioursObjects)
        {
            iNPCBehaviour thisBehaviour = behaviourObject.GetComponent <iNPCBehaviour> ();
            allBehaviours.Add(thisBehaviour.getName(), thisBehaviour);
            thisBehaviour.Init(transform, this, view);
        }
    }
示例#2
0
    public void ChangeBehaviourTo(string behaviourId, ElectricElement electricElement = null)
    {
        iNPCBehaviour targetBehaviuor = null;

        if (allBehaviours.TryGetValue(behaviourId, out targetBehaviuor))
        {
            activeBehaviour = targetBehaviuor;
            activeBehaviour.OnEnter();

            if (activeBehaviour.getType() == BehaviourType.aggressive)
            {
                activeBehaviour.SetTarget(electricElement);
            }
        }
        else
        {
            Debug.LogWarning("There is no behaviour with that id, behaviour did not change");
        }
    }