示例#1
0
    public void SetSlot(GameObject a_item)
    {
        if (meshRenderer.enabled == false)
        {
            meshRenderer.enabled = true;
        }

        meshFilter.mesh = a_item.GetComponent <CS_Item>().Model;

        fieldItem = a_item.GetComponent <CS_Item>();

        if (fieldItem.GetComponent <CS_Item>().Value == ItemValue.HQ)
        {
            fProbablitlityMod = 0.25f;
        }
        else
        {
            fProbablitlityMod = 0.15f;
        }

        if (fieldItem.GetComponent <CS_Item>().Value == ItemValue.LEDGENDARY)
        {
            IsRemovable = false;
        }
    }
示例#2
0
 public void DropSlot()
 {
     if (IsRemovable)
     {
         fieldItem            = null;
         fProbablitlityMod    = 0;
         meshRenderer.enabled = false;
     }
 }