public void SetSlot(GameObject a_item) { if (meshRenderer.enabled == false) { meshRenderer.enabled = true; } meshFilter.mesh = a_item.GetComponent <CS_Item>().Model; fieldItem = a_item.GetComponent <CS_Item>(); if (fieldItem.GetComponent <CS_Item>().Value == ItemValue.HQ) { fProbablitlityMod = 0.25f; } else { fProbablitlityMod = 0.15f; } if (fieldItem.GetComponent <CS_Item>().Value == ItemValue.LEDGENDARY) { IsRemovable = false; } }
public void DropSlot() { if (IsRemovable) { fieldItem = null; fProbablitlityMod = 0; meshRenderer.enabled = false; } }