/* * \brief Called when this leaves a collosion */ void OnCollisionExit(Collision collision) { if (m_playerState == PlayerState.InCutScene) { return; } m_physics.CallOnCollisionExit(collision); }
/* * \brief Called when this leaves a collosion */ void OnCollisionExit(Collision collision) { m_wallJump.CallOnCollisionExit(collision, ref m_playerState); m_physics.CallOnCollisionExit(collision); }
/* * \brief Called when this leaves a collosion */ void OnCollisionExit(Collision collision) { m_physics.CallOnCollisionExit(collision); }