/*
     * \brief Called when this leaves a collosion
     */
    void OnCollisionExit(Collision collision)
    {
        if (m_playerState == PlayerState.InCutScene)
        {
            return;
        }

        m_physics.CallOnCollisionExit(collision);
    }
 /*
  * \brief Called when this leaves a collosion
  */
 void OnCollisionExit(Collision collision)
 {
     m_wallJump.CallOnCollisionExit(collision, ref m_playerState);
     m_physics.CallOnCollisionExit(collision);
 }
コード例 #3
0
 /*
  * \brief Called when this leaves a collosion
  */
 void OnCollisionExit(Collision collision)
 {
     m_physics.CallOnCollisionExit(collision);
 }