void UpdateNpcState(int npcID) { CObject_PlayerNPC pObj = (CObject_PlayerNPC)CObjectManager.Instance.FindCharacterByTableID(npcID); if (pObj != null) { pObj.UpdateMissionState(); } }
void UpdateNpcState(int npcID) { CObject_PlayerNPC pObj = (CObject_PlayerNPC)CObjectManager.Instance.FindCharacterByTableID(npcID); if (pObj != null) { pObj.UpdateMissionState(); } }