public CObject_PlayerNPC NewFakePlayerNPC() { CObject_PlayerNPC newFakePlayerNPC = new CObject_PlayerNPC(); newFakePlayerNPC.ServerID = -1; newFakePlayerNPC.SetFakeObjectFlag(true); newFakePlayerNPC.Initial(null); newFakePlayerNPC.SetPosition(new Vector3(0, 0, 0)); return(newFakePlayerNPC); }