public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node) : base(node) { this.ColorArr = colorArr; this.Type = type; this.GradualLen = gradualLen; if (this.GradualLen < 0f) { this.IsNodeLife = true; } }
public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node) : base(node) { ColorArr = colorArr; Type = type; GradualLen = gradualLen; if (GradualLen < 0) { IsNodeLife = true; } }
public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node) : base(node, AFFECTORTYPE.ColorAffector) { ColorArr = colorArr; OriColorArr = new Color[ColorArr.Length]; ColorArr.CopyTo(OriColorArr, 0); CType = type; GradualLen = gradualLen; if (GradualLen < 0) IsNodeLife = true; }
public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node) : base(node, AFFECTORTYPE.ColorAffector) { ColorArr = colorArr; OriColorArr = new Color[ColorArr.Length]; ColorArr.CopyTo(OriColorArr, 0); CType = type; GradualLen = gradualLen; if (GradualLen < 0) { IsNodeLife = true; } }
public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node) : base(node) { ColorArr = colorArr; Type = type; GradualLen = gradualLen; if (GradualLen < 0) IsNodeLife = true; }