Example #1
0
 public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node) : base(node)
 {
     this.ColorArr   = colorArr;
     this.Type       = type;
     this.GradualLen = gradualLen;
     if (this.GradualLen < 0f)
     {
         this.IsNodeLife = true;
     }
 }
Example #2
0
 public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node)
     : base(node)
 {
     ColorArr   = colorArr;
     Type       = type;
     GradualLen = gradualLen;
     if (GradualLen < 0)
     {
         IsNodeLife = true;
     }
 }
Example #3
0
 public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node)
     : base(node, AFFECTORTYPE.ColorAffector)
 {
     ColorArr = colorArr;
     OriColorArr = new Color[ColorArr.Length];
     ColorArr.CopyTo(OriColorArr, 0);
     CType = type;
     GradualLen = gradualLen;
     if (GradualLen < 0)
         IsNodeLife = true;
 }
 public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node)
     : base(node, AFFECTORTYPE.ColorAffector)
 {
     ColorArr    = colorArr;
     OriColorArr = new Color[ColorArr.Length];
     ColorArr.CopyTo(OriColorArr, 0);
     CType      = type;
     GradualLen = gradualLen;
     if (GradualLen < 0)
     {
         IsNodeLife = true;
     }
 }
Example #5
0
 public ColorAffector(Color[] colorArr, float gradualLen, COLOR_GRADUAL_TYPE type, EffectNode node)
     : base(node)
 {
     ColorArr = colorArr;
     Type = type;
     GradualLen = gradualLen;
     if (GradualLen < 0)
         IsNodeLife = true;
 }