public override void LoadContent() { sprite = CM.Load <Texture2D>("cat_fighter"); FootStep = CM.Load <SoundEffect>("footsteps").CreateInstance(); Knockback = CM.Load <SoundEffect>("knockback").CreateInstance(); Dash = CM.Load <SoundEffect>("whoosh").CreateInstance(); font = CM.Load <SpriteFont>("font"); RightWalk = new Animation(70, 8, 64, 64, 2); LeftWalk = new Animation(70, 8, 64, 64, 3); IdleLeft = new Animation(120, 4, 64, 64, 1); IdleRight = new Animation(120, 4, 64, 64, 0); CurAnim = IdleRight; FootStep.Volume = .1f; FootStep.Pitch = .05f; Knockback.Volume = 0.4f; Knockback.Pitch = -0.2f; Dash.Volume = .2f; Dash.Pitch = .2f; Listener = new AudioListener(); Listener.Position = new Vector3(Position.X + 32, Position.Y + 32, 0); }
public override void LoadContent() { font = CM.Load <SpriteFont>("font"); button = CM.Load <Texture2D>("button"); singleplayer = new Button(); multiplayer = new Button(); quit = new Button(); singleplayer.Text = "Singleplayer"; multiplayer.Text = "Multiplayer"; quit.Text = "Quit"; singleplayer.Click += ButtonClick; multiplayer.Click += ButtonClick; quit.Click += ButtonClick; singleplayer.Position = new Vector2(graphicsDevice.Viewport.Width / 2 - 16 * 5, graphicsDevice.Viewport.Height / 2 - 64); multiplayer.Position = new Vector2(graphicsDevice.Viewport.Width / 2 - 16 * 5, graphicsDevice.Viewport.Height / 2 - 16); quit.Position = new Vector2(graphicsDevice.Viewport.Width / 2 - 16 * 5, graphicsDevice.Viewport.Height / 2 + 32); compManager.AddComponent(singleplayer); compManager.AddComponent(multiplayer); compManager.AddComponent(quit); }
public override void LoadContent() { font = CM.Load <SpriteFont>("font"); normTexture = CM.Load <Texture2D>("button"); focusTexture = CM.Load <Texture2D>("buttonfocus"); texture = normTexture; base.LoadContent(); }
public override void LoadContent() { Sprite = CM.Load <Texture2D>("laser"); LaserSound = CM.Load <SoundEffect>("laser_sound").CreateInstance(); LaserSound.Volume = 1f; LaserSound.Pitch = 0.2f; emitter = new AudioEmitter(); }
public override void LoadContent() { font = CM.Load <SpriteFont>("font"); normTexture = CM.Load <Texture2D>("inputbox"); focusTexture = CM.Load <Texture2D>("inputboxfocus"); texture = normTexture; textColor = Color.BurlyWood; base.LoadContent(); }
/// <summary> /// Load your _graphics _content. If loadAllContent is true, you should /// load _content from both ResourceManagementMode pools. Otherwise, just /// load ResourceManagementMode.Manual _content. /// </summary> /// <param name="loadAllContent">Which type of _content to load.</param> protected override void LoadGraphicsContent(bool loadAllContent) { GraphicsDevice gd = _graphics.GraphicsDevice; gd.Clear(Color.CornflowerBlue); if (loadAllContent) { _expFlash32 = CM.Load <Texture2D>(@"Sprites/flash32"); _expFlash64 = CM.Load <Texture2D>(@"Sprites/flash64"); _expFlash128 = CM.Load <Texture2D>(@"Sprites/flash128"); } }
public void LoadContent() { Map = new TiledMap(this, "/dungeon.json"); Camera = new Camera(graphics); player = new Player(this); Shaker = new ScreenShaker(); Map.LoadContent(); player.LoadContent(); entities.Add(player); gameTheme = CM.Load <Song>("hero_immortal"); MediaPlayer.Volume = 0.05f; MediaPlayer.IsRepeating = true; MediaPlayer.Play(gameTheme); }
public override void LoadContent() { world.LoadContent(); font = CM.Load <SpriteFont>("font"); }
public override void LoadContent() { sprite = CM.Load <Texture2D>("fireball"); anim = new Animation(100, 4, 32, 32, (int)dir); }