protected override void Awake() { base.Awake(); m_mapMovement = GetComponent <CInputMovement>(); m_mapObj = this.gameObject; m_rigidbody = GetComponent <Rigidbody2D>(); m_characterCtrl = GameObject.FindWithTag("Player").GetComponent <CCharacterMoveCtrl>(); m_mainCamera = Camera.main.GetComponent <CFollowCamera>(); m_fakePlayerPos = m_characterCtrl.transform.Find("FakePosition").GetComponent <Transform>(); m_fakeDefaultPos = m_fakePlayerPos; m_moveSpeed = m_defaultMoveSpeed; }
private void Awake() { m_inputMovement = GameObject.FindGameObjectWithTag("Village").GetComponent <CInputMovement>(); }