// Use this for initialization void Start () { this.pointCloud = this.pointCloudShadow.GetComponent<PointCloud>(); this.cipcLS = this.CIPCforLS.GetComponent<CIPCReceiverLaserScaner>(); this.CP = new CalculatePosition(); }
void Start() { this.robotLight = this.robot.transform.FindChild("RobotLight").gameObject; this.cipcKinect = this.CIPCforKinect.GetComponent<CIPCReceiver>(); this.cipcLS = this.CIPCforLaserScaner.GetComponent<CIPCReceiverLaserScaner>(); this.pointCloud = this.depth.GetComponent<PointCloud>(); this.List_Human = new List<Human>(); this.list_humanpos = new List<Vector3>(); this.cp = new CalculatePosition(0); this.centerPos = Vector3.zero; this.preCenterPos = new Vector3(); this.pretime = 0; Debug.Log("Light Robot"); }