void OnFinishServingAll()
    {
        CG_RESTAURANT_FINISHPREPARE packet = (CG_RESTAURANT_FINISHPREPARE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_RESTAURANT_FINISHPREPARE);

        packet.None = 0;
        packet.SendPacket();
    }
示例#2
0
    void OnFinishPrepareDesk()
    {
        CG_RESTAURANT_FINISHPREPARE packet = (CG_RESTAURANT_FINISHPREPARE)PacketDistributed.CreatePacket(MessageID.PACKET_CG_RESTAURANT_FINISHPREPARE);

        packet.None = 0;
        packet.SetDeskIndex(Index);
        packet.SendPacket();
    }
示例#3
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_RESTAURANT_FINISHPREPARE packet = (CG_RESTAURANT_FINISHPREPARE )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }