void OnOpenHideAndSeekOKClick() { int nDifficulty = GlobeVar.INVALID_ID; if (m_HideAndSeekTabController.GetHighlightTab().name == "Choose1-Easy") { nDifficulty = 0; } else if (m_HideAndSeekTabController.GetHighlightTab().name == "Choose2-Normal") { nDifficulty = 1; } else if (m_HideAndSeekTabController.GetHighlightTab().name == "Choose3-Hard") { nDifficulty = 2; } if (nDifficulty == GlobeVar.INVALID_ID) { m_HideAndSeekDifficultyChoose.SetActive(false); return; } CG_GUILD_OPEN_HIDEANDSEEK pak = (CG_GUILD_OPEN_HIDEANDSEEK)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_OPEN_HIDEANDSEEK); pak.Difficulty = nDifficulty; pak.SendPacket(); m_HideAndSeekDifficultyChoose.SetActive(false); }
public uint Execute(PacketDistributed ipacket) { CG_GUILD_OPEN_HIDEANDSEEK packet = (CG_GUILD_OPEN_HIDEANDSEEK )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }