void OnOpenHideAndSeekOKClick()
    {
        int nDifficulty = GlobeVar.INVALID_ID;

        if (m_HideAndSeekTabController.GetHighlightTab().name == "Choose1-Easy")
        {
            nDifficulty = 0;
        }
        else if (m_HideAndSeekTabController.GetHighlightTab().name == "Choose2-Normal")
        {
            nDifficulty = 1;
        }
        else if (m_HideAndSeekTabController.GetHighlightTab().name == "Choose3-Hard")
        {
            nDifficulty = 2;
        }

        if (nDifficulty == GlobeVar.INVALID_ID)
        {
            m_HideAndSeekDifficultyChoose.SetActive(false);
            return;
        }

        CG_GUILD_OPEN_HIDEANDSEEK pak = (CG_GUILD_OPEN_HIDEANDSEEK)PacketDistributed.CreatePacket(MessageID.PACKET_CG_GUILD_OPEN_HIDEANDSEEK);

        pak.Difficulty = nDifficulty;
        pak.SendPacket();

        m_HideAndSeekDifficultyChoose.SetActive(false);
    }
Example #2
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_GUILD_OPEN_HIDEANDSEEK packet = (CG_GUILD_OPEN_HIDEANDSEEK )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }