public uint Execute(PacketDistributed ipacket)
        {
            CG_CYPAY_SUCCESS packet = (CG_CYPAY_SUCCESS )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
示例#2
0
    public static void SendCYPay(int type)
    {
        CG_CYPAY_SUCCESS payPacket = (CG_CYPAY_SUCCESS)PacketDistributed.CreatePacket(MessageID.PACKET_CG_CYPAY_SUCCESS);

        payPacket.SetRoleGuid(string.Format("{0:X16}", PlayerPreferenceData.LastRoleGUID));
        if (type == 1)
        {
            payPacket.SetType((int)CG_CYPAY_SUCCESS.TYPE.PAYOVER);
        }
        else
        {
            payPacket.SetType((int)CG_CYPAY_SUCCESS.TYPE.MANUAL);
        }
        payPacket.SendPacket();
    }