public void ChangeDifficulty(DifficultyAvailable chosenDifficulty) { if (chosenDifficulty == DifficultyAvailable.Easy) { _difficultySelectedSettings = Easy; } if (chosenDifficulty == DifficultyAvailable.Medium) { _difficultySelectedSettings = Medium; } if (chosenDifficulty == DifficultyAvailable.Hard) { _difficultySelectedSettings = Hard; } _difficultySelected = chosenDifficulty; }
private void Start() { _difficultySelectedSettings = Easy; _difficultySelected = DifficultyAvailable.Easy; }