示例#1
0
    void ExchangeSwordsmanOK()
    {
        CG_BUY_SWORDSMAN packet = (CG_BUY_SWORDSMAN)PacketDistributed.CreatePacket(MessageID.PACKET_CG_BUY_SWORDSMAN);

        packet.Swordsmanid = SwordsManDataID;
        packet.SendPacket();
    }
示例#2
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_BUY_SWORDSMAN packet = (CG_BUY_SWORDSMAN)ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
示例#3
0
    void OnClickBuy()
    {
        if (null == m_SelectShopSwordsManItem)
        {
            //MessageBoxLogic.OpenOKBox("请先选择想要购买的侠客", "");
            MessageBoxLogic.OpenOKBox(StrDictionary.GetClientDictionaryString("#{2810}"), "");
            return;
        }
        int nSiize = GameManager.gameManager.PlayerDataPool.SwordsManBackPack.GetEmptyContainerSize();

        if (nSiize <= 0)
        {
            MessageBoxLogic.OpenOKBox(2488, 1000);
        }

        CG_BUY_SWORDSMAN packet = (CG_BUY_SWORDSMAN)PacketDistributed.CreatePacket(MessageID.PACKET_CG_BUY_SWORDSMAN);

        packet.Swordsmanid = m_SelectShopSwordsManItem.SwordsManDataID;
        packet.SendPacket();
    }