示例#1
0
        public uint Execute(PacketDistributed ipacket)
        {
            CG_ASK_GUIDMISSION_DATA packet = (CG_ASK_GUIDMISSION_DATA )ipacket;

            if (null == packet)
            {
                return((uint)PACKET_EXE.PACKET_EXE_ERROR);
            }
            //enter your logic
            return((uint)PACKET_EXE.PACKET_EXE_CONTINUE);
        }
示例#2
0
    // 请求 帮会任务数据
    void AskGuildMissionData()
    {
        // 没有帮会 不发包
        PlayerData MyPlayerData = GameManager.gameManager.PlayerDataPool;

        if (MyPlayerData == null)
        {
            return;
        }
        if (MyPlayerData.GuildInfo == null)
        {
            return;
        }
        if (false == MyPlayerData.IsHaveGuild())
        {
            return;
        }

        CG_ASK_GUIDMISSION_DATA askpak = (CG_ASK_GUIDMISSION_DATA)PacketDistributed.CreatePacket(MessageID.PACKET_CG_ASK_GUIDMISSION_DATA);

        askpak.NoParam = 0;
        askpak.SendPacket();
    }