Inheritance: MonoBehaviour
示例#1
0
文件: CFiber.cs 项目: s3chugo/KEngine
    public float TimeScale = 1; // 越小越慢, 越大越快

    private void Awake()
    {
        _Instance = this;
    }
示例#2
0
文件: CFiber.cs 项目: qipa/KEngine-1
    public float TimeScale  = 1; // 越小越慢, 越大越快

    private void Awake()
    {
        _Instance = this;
    }
示例#3
0
    public float TimeScale = 1; // 越小越慢, 越大越快

    void Awake()
    {
        _Instance = this;
    }
示例#4
0
 void Awake()
 {
     _Instance = this;
 }