static int Connect(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 3) { CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); string arg1 = LuaScriptMgr.GetLuaString(L, 3); obj.Connect(arg0, arg1); return(0); } else if (count == 4) { CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); string arg1 = LuaScriptMgr.GetLuaString(L, 3); int arg2 = (int)LuaScriptMgr.GetNumber(L, 4); obj.Connect(arg0, arg1, arg2); return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: CC.Runtime.SocketManager.Connect"); } return(0); }
static int Offline(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); obj.Offline(arg0); return(0); }
static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); CC.Runtime.SocketId o = (CC.Runtime.SocketId)arg0; LuaScriptMgr.Push(L, o); return(1); }
static int SendEmptyMessage(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); obj.SendEmptyMessage(arg0, arg1); return(0); }
static int isServerConnect(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); bool o = obj.isServerConnect(arg0); LuaScriptMgr.Push(L, o); return(1); }
static int AddLuaReconnectCallback(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 3); obj.AddLuaReconnectCallback(arg0, arg1); return(0); }
static int SendProtoMessage(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 4); CC.Runtime.SocketManager obj = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager"); CC.Runtime.SocketId arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId)); int arg1 = (int)LuaScriptMgr.GetNumber(L, 3); System.IO.Stream arg2 = (System.IO.Stream)LuaScriptMgr.GetNetObject(L, 4, typeof(System.IO.Stream)); obj.SendProtoMessage(arg0, arg1, arg2); return(0); }