Ejemplo n.º 1
0
    static int Connect(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 3)
        {
            CC.Runtime.SocketManager obj  = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager");
            CC.Runtime.SocketId      arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId));
            string arg1 = LuaScriptMgr.GetLuaString(L, 3);
            obj.Connect(arg0, arg1);
            return(0);
        }
        else if (count == 4)
        {
            CC.Runtime.SocketManager obj  = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager");
            CC.Runtime.SocketId      arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId));
            string arg1 = LuaScriptMgr.GetLuaString(L, 3);
            int    arg2 = (int)LuaScriptMgr.GetNumber(L, 4);
            obj.Connect(arg0, arg1, arg2);
            return(0);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: CC.Runtime.SocketManager.Connect");
        }

        return(0);
    }
Ejemplo n.º 2
0
 static int Offline(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 2);
     CC.Runtime.SocketManager obj  = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager");
     CC.Runtime.SocketId      arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId));
     obj.Offline(arg0);
     return(0);
 }
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        CC.Runtime.SocketId o = (CC.Runtime.SocketId)arg0;
        LuaScriptMgr.Push(L, o);
        return(1);
    }
Ejemplo n.º 4
0
    static int SendEmptyMessage(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        CC.Runtime.SocketManager obj  = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager");
        CC.Runtime.SocketId      arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId));
        int arg1 = (int)LuaScriptMgr.GetNumber(L, 3);

        obj.SendEmptyMessage(arg0, arg1);
        return(0);
    }
Ejemplo n.º 5
0
    static int isServerConnect(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        CC.Runtime.SocketManager obj  = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager");
        CC.Runtime.SocketId      arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId));
        bool o = obj.isServerConnect(arg0);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Ejemplo n.º 6
0
    static int AddLuaReconnectCallback(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        CC.Runtime.SocketManager obj  = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager");
        CC.Runtime.SocketId      arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId));
        LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 3);

        obj.AddLuaReconnectCallback(arg0, arg1);
        return(0);
    }
Ejemplo n.º 7
0
    static int SendProtoMessage(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 4);
        CC.Runtime.SocketManager obj  = (CC.Runtime.SocketManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "CC.Runtime.SocketManager");
        CC.Runtime.SocketId      arg0 = (CC.Runtime.SocketId)LuaScriptMgr.GetNetObject(L, 2, typeof(CC.Runtime.SocketId));
        int arg1 = (int)LuaScriptMgr.GetNumber(L, 3);

        System.IO.Stream arg2 = (System.IO.Stream)LuaScriptMgr.GetNetObject(L, 4, typeof(System.IO.Stream));
        obj.SendProtoMessage(arg0, arg1, arg2);
        return(0);
    }