static int CreateObjByBundle(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); CBundleManager obj = (CBundleManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Framework.BundleManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string arg1 = LuaScriptMgr.GetLuaString(L, 3); GameObject o = obj.CreateObjByBundle(arg0, int.Parse(arg1)); LuaScriptMgr.Push(L, o); return(1); }