Example #1
0
    static int CreateObjByBundle(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        CBundleManager obj  = (CBundleManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Framework.BundleManager");
        string         arg0 = LuaScriptMgr.GetLuaString(L, 2);
        string         arg1 = LuaScriptMgr.GetLuaString(L, 3);
        GameObject     o    = obj.CreateObjByBundle(arg0, int.Parse(arg1));

        LuaScriptMgr.Push(L, o);
        return(1);
    }