// Use this for initialization void Start() { Init(); _sm = gameObject.GetComponent <CBStateMachine>(); _artAnimatorManager = gameObject.GetComponent <ArtAnimatorManager>(); PlayerStateChanged(E_AvatarMotionState.AM_IDLE); //补充弹药 StartCoroutine(RestoreEnergy()); AddEventListener(DefineEventId.PlayerInAirEvent, PlayerInAirEvent); // testNum(); }
// Use this for initialization void Start() { sm = gameObject.GetComponent <CBStateMachine>(); sm.LoadFromFile("sample/data/sample_state_machine"); sm.UpdateState(); }
// Use this for initialization void Start() { sm = gameObject.GetComponent <CBStateMachine>(); sm.LoadFromFile("data/avatar_state_machine"); }
void numnum() { sm = dataObj.GetComponent <CBStateMachine>(); }