internal virtual void Encode(ByteWriter Packet) { Packet.AddLong(this.HighId, this.LowId); Packet.AddBoolean(this.SenderLowId > 0); Packet.AddBoolean(this.SenderLowId > 0); // Home Packet.AddBoolean(false); // ? if (this.SenderLowId > 0) { Packet.AddLong(this.SenderHighId, this.SenderLowId); } if (this.SenderLowId > 0) { Packet.AddLong(this.SenderHighId, this.SenderLowId); // Home } Packet.AddString(this.SenderName); Packet.AddInt(this.SenderLevel); Packet.AddInt(this.SenderLeague); Packet.AddInt((int)this.SenderRole); Packet.AddInt(this.Age); }
internal void Encode(ByteWriter Packet) { Packet.AddLong(this.HighID, this.LowID); Packet.AddString(this.Name); Packet.AddInt((int)this.Role); Packet.AddInt(this.ExpLevel); Packet.AddInt(this.League); Packet.AddInt(this.Score); Packet.AddInt(this.DuelScore); Packet.AddInt(this.TroopSended); Packet.AddInt(this.TroopReceived); Packet.AddInt(6); Packet.AddInt(0); Packet.AddInt(42); Packet.AddInt(0); Packet.AddInt(957071); Packet.AddInt(0); Packet.AddInt(1); Packet.AddBoolean(true); { Packet.AddLong(this.HighID, this.LowID); } }
internal void Encode(ByteWriter Packet) { Packet.AddLong(this.Alliance.HighID, this.Alliance.LowID); Packet.AddString(this.Name); Packet.AddInt(this.Badge); Packet.AddInt((int)this.Type); Packet.AddInt(this.NumberOfMembers); Packet.AddInt(this.Score); Packet.AddInt(this.DuelScore); Packet.AddInt(this.RequiredScore); Packet.AddInt(this.WonWarCount); Packet.AddInt(this.LostWarCount); Packet.AddInt(this.EqualWarCount); Packet.AddInt(this.Locale); Packet.AddInt(this.ConsecutiveWarWinsCount); Packet.AddInt(this.Origin); Packet.AddInt(this.ExpPoints); Packet.AddInt(this.ExpLevel); Packet.AddInt(this.ConsecutiveWarWinsCount); Packet.AddBoolean(this.PublicWarLog); Packet.AddInt(0); Packet.AddBoolean(this.AmicalWar); }
/// <summary> /// Encodes this instance. /// </summary> internal override void Encode(ByteWriter Packet) { Packet.AddLong(this.AllianceID); Packet.AddInt(this.AllianceBadge); base.Encode(Packet); }
internal override void Encode(ByteWriter Packet) { base.Encode(Packet); Packet.AddInt((int)this.Event); Packet.AddLong(this.ExecuterHighId, this.ExecuterLowId); Packet.AddString(this.ExecuterName); }
/// <summary> /// Encodes this instance. /// </summary> /// <param name="Packet">The byte stream.</param> internal void Encode(ByteWriter Packet) { Packet.AddLong(this.HighID, this.LowID); Packet.AddString(this.HomeBaseLevel); Packet.AddString(this.LevelAuthorName); Packet.AddCompressableString(this.Save().ToString(Formatting.None)); }
/// <summary> /// Encodes this instance. /// </summary> internal override void Encode(ByteWriter Packet) { Packet.AddLong(this.AllianceID); Packet.AddString(this.AllianceName); Packet.AddInt(this.AllianceBadge); Packet.AddBoolean(this.CreateAlliance); Packet.AddInt(this.AllianceLevel); base.Encode(Packet); }
/// <summary> /// Encodes this instance. /// </summary> internal void Encode(ByteWriter Packet) { Packet.AddLong(this.HighID, this.LowID); Packet.AddString(this.Name); Packet.AddString(this.Facebook.Identifier); Packet.AddInt(0); // lastPlayedLevel Packet.AddInt(this.Diamonds); Packet.AddInt(this.FreeDiamonds); Packet.AddBoolean(this.NameSetByUser); Packet.AddInt(this.Score); this.Resources.Encode(Packet); Packet.AddInt(this.AchievementsClaimed.Count); this.AchievementsClaimed.ForEach(Packet.AddData); this.AchievementProgresses.Encode(Packet); Packet.AddInt(0); // LevelScores (List<DataSlots>) Packet.AddInt(0); // LevelAreas (List<DataSlots>) }
/// <summary> /// Encodes this instance. /// </summary> internal void Encode(ByteWriter Packet) { Packet.AddLong(this.HighID, this.LowID); Packet.AddLong(this.HighID, this.LowID); if (this.InAlliance) { Packet.AddBoolean(true); Packet.AddLong(this.AllianceHighID, this.AllianceLowID); Packet.AddString(this.Alliance.Header.Name); Packet.AddInt(this.Alliance.Header.Badge); Packet.AddInt((int)this.AllianceMember.Role); Packet.AddInt(this.Alliance.Header.ExpLevel); } else { Packet.AddBoolean(false); } if (this.LeagueID > 0) { Packet.AddBoolean(true); Packet.AddLong(this.LeagueHighID, this.LeagueLowID); } else { Packet.AddBoolean(false); } Packet.AddInt(0); Packet.AddInt(0); { Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); } { Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); } Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(this.League); Packet.AddInt(this.CastleLevel); Packet.AddInt(this.CastleTotalCapacity); Packet.AddInt(this.CastleUsedCapacity); Packet.AddInt(this.CastleTotalSpellCapacity); Packet.AddInt(this.CastleUsedSpellCapacity); Packet.AddInt(this.TownHallLevel); Packet.AddInt(this.TownHallLevel2); Packet.AddString(this.Name); Packet.AddString(this.Facebook.Identifier); Packet.AddInt(this.ExpLevel); Packet.AddInt(this.ExpPoints); Packet.AddInt(this.Diamonds); Packet.AddInt(this.FreeDiamonds); Packet.AddInt(60); Packet.AddInt(1200); Packet.AddInt(this.Score); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); if (true) { Packet.AddBoolean(true); Packet.AddInt(220); Packet.AddInt(1828055880); } else { Packet.AddBoolean(false); } Packet.AddBoolean(this.NameSetByUser); Packet.AddBoolean(false); Packet.AddInt(this.ChangeNameCount); Packet.AddInt(6900); Packet.AddInt(0); Packet.AddInt(this.ClanWarPreference); Packet.AddInt(0); Packet.AddInt(0); if (false) { Packet.AddBoolean(true); Packet.AddInt(0); Packet.AddLong(0); } else { Packet.AddBoolean(false); } this.ResourceCaps.Encode(Packet); this.Resources.Encode(Packet); this.Units.Encode(Packet); this.Spells.Encode(Packet); this.UnitUpgrades.Encode(Packet); this.SpellUpgrades.Encode(Packet); Packet.AddInt(0); // Hero Upgrades Packet.AddInt(0); // Hero Health Packet.AddInt(0); // Hero State this.AllianceUnits.Encode(Packet); Packet.AddInt(this.Missions.Count); this.Missions.ForEach(Packet.AddData); Packet.AddInt(this.Achievements.Count); this.Achievements.ForEach(Packet.AddData); this.AchievementProgress.Encode(Packet); this.NpcMapProgress.Encode(Packet); this.NpcLootedGold.Encode(Packet); this.NpcLootedElixir.Encode(Packet); this.Variables.Encode(Packet); Packet.AddInt(0); // Hero Modes Packet.AddInt(0); // UnitPreset1 Packet.AddInt(0); // UnitPreset2 Packet.AddInt(0); // UnitPreset3 Packet.AddInt(0); // PreviousArmySize Packet.AddInt(0); // UnitCounterForEvent Packet.AddInt(0); // Units Village2 Packet.AddInt(0); // Units Village2 new Packet.AddInt(0); // DataSlots }
/// <summary> /// Encodes this instance. /// </summary> internal void Encode(ByteWriter Packet) { Packet.AddLong(this.HighID, this.LowID); Packet.AddString(this.HomeJSON.ToString(Formatting.None)); }
/// <summary> /// Encodes this instance. /// </summary> /// <param name="Packet">The byte stream.</param> internal void Encode(ByteWriter Packet) { Packet.AddLong(this.HighID, this.LowID); // AccountID Packet.AddLong(this.HighID, this.LowID); // ID if (this.AllianceID > 0) { Packet.AddBoolean(true); Packet.AddLong(this.AllianceHighID, this.AllianceLowID); Packet.AddString("TID_ALLIANCE_NAME"); Packet.AddInt(0); // Badge Packet.AddInt(0); // Role } else { Packet.AddBoolean(false); } Packet.AddInt(this.TownHallLevel); Packet.AddString(this.Name); Packet.AddString(this.Facebook.Identifier); Packet.AddInt(this.ExpLevel); Packet.AddInt(this.ExpPoints); Packet.AddInt(this.Diamonds); Packet.AddInt(this.Diamonds); Packet.AddInt(this.GainIntel); Packet.AddInt(this.AttackKFactor); Packet.AddInt(this.Score); Packet.AddBoolean(this.NameSetByUser); Packet.AddInt(this.CumulativePurchasedDiamonds); Packet.AddInt(this.NumberOnePosCounter); this.ResourceCaps.Encode(Packet); this.Resources.Encode(Packet); this.ResourcesConvertedToSupplies.Encode(Packet); this.Units.Encode(Packet); this.UnitUpgrades.Encode(Packet); this.SpellUpgrades.Encode(Packet); this.HeroUpgrades.Encode(Packet); this.NpcSeens.Encode(Packet); this.TrapUpgrades.Encode(Packet); this.BuildingLevels.Encode(Packet); this.ArtifactBonuses.Encode(Packet); this.LandingBoatLevels.Encode(Packet); Packet.AddInt(0); // Unknown DataSlots Packet.AddInt(this.MissionCompleted.Count); for (int i = 0; i < this.MissionCompleted.Count; i++) { Packet.AddInt(this.MissionCompleted[i]); } Packet.AddInt(this.AchievementClaimed.Count); for (int i = 0; i < this.AchievementClaimed.Count; i++) { Packet.AddInt(this.AchievementClaimed[i]); } this.AchievementProgresses.Encode(Packet); this.BottleChainProgresses.Encode(Packet); this.SubscriptionExpirationTimes.Encode(Packet); this.HeroStatus.Encode(Packet); this.HeroSelectedAbilities.Encode(Packet); this.HeroSeens.Encode(Packet); this.HeroAbilitySeens.Encode(Packet); this.SectorLevels.Encode(Packet); this.SectorBoostLevels.Encode(Packet); this.SectorBonuses.Encode(Packet); this.SectorBonusFilter.Encode(Packet); Packet.AddInt(0); // Unknown DataSlots this.PlayerMap.Encode(Packet); }