internal virtual void Encode(ByteWriter Packet) { Packet.AddLong(this.HighId, this.LowId); Packet.AddBoolean(this.SenderLowId > 0); Packet.AddBoolean(this.SenderLowId > 0); // Home Packet.AddBoolean(false); // ? if (this.SenderLowId > 0) { Packet.AddLong(this.SenderHighId, this.SenderLowId); } if (this.SenderLowId > 0) { Packet.AddLong(this.SenderHighId, this.SenderLowId); // Home } Packet.AddString(this.SenderName); Packet.AddInt(this.SenderLevel); Packet.AddInt(this.SenderLeague); Packet.AddInt((int)this.SenderRole); Packet.AddInt(this.Age); }
/// <summary> /// Encodes this command. /// </summary> /// <param name="reader"></param> internal override void Encode(ByteWriter writer) { writer.AddInt(this.X); writer.AddInt(this.Y); writer.AddInt(this.Id); base.Encode(writer); }
/// <summary> /// Encodes this instance. /// </summary> internal override void Encode(ByteWriter Packet) { Packet.AddLong(this.AllianceID); Packet.AddString(this.AllianceName); Packet.AddInt(this.AllianceBadge); Packet.AddBoolean(this.CreateAlliance); Packet.AddInt(this.AllianceLevel); base.Encode(Packet); }
internal void Encode(ByteWriter Packet) { Packet.AddInt(0); Packet.AddInt(this.Score); Packet.AddInt(this.Type); Packet.AddString(this.Name); for (int i = 0; i < 5; i++) { Packet.AddInt(this.Loot.Resources[i].Count); } Packet.AddInt(0); Packet.AddBoolean(false); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddString(this.Note); Packet.AddInt(0); }
/// <summary> /// Encodes this instance. /// </summary> internal void Encode(ByteWriter Packet) { for (int i = 0; i < this.MapRegions.Count; i++) { this.MapRegions[i].Encode(Packet); } for (int i = 0; i < this.Sectors.Count; i++) { this.Sectors[i].Encode(Packet); } Packet.AddInt(this.ExplorationRegionId); Packet.AddBoolean(this.ExplorationInProgress); Packet.AddInt(this.ExplorationCounter); Packet.AddInt(this.Frags); Packet.AddInt(this.Outposts); Packet.AddInt(this.MissionTile); Packet.AddInt(this.MissionIndex); Packet.AddInt(this.MissionCompletedAt); Packet.AddInt(this.MissionTotalLength); Packet.AddInt(this.MissionLeft); Packet.AddBoolean(this.DeepseaUpgrading); }
/// <summary> /// Encodes this command. /// </summary> /// <param name="writer">The byte stream.</param> internal override void Encode(ByteWriter writer) { writer.AddInt(this.X); writer.AddInt(this.Y); writer.AddData(this.Data); writer.AddBoolean(this.Instant); writer.AddInt(0); base.Encode(writer); }
/// <summary> /// Encodes this instance. /// </summary> internal void Encode(ByteWriter Packet) { Packet.AddInt(this.HighID); Packet.AddInt(this.LowID); Packet.AddInt(0); // Shield Packet.AddInt(0); // Guard Packet.AddInt(365 * 86400); Packet.AddCompressableString(this.HomeJSON.ToString()); Packet.AddCompressableString("{}"); Packet.AddCompressableString("{}"); }
/// <summary> /// Encodes this instance. /// </summary> internal override void Encode(ByteWriter Packet) { Packet.AddBoolean(this.AlliangeGift); Packet.AddInt(this.Count); Packet.AddData(this.BillingPackageData); Packet.AddData(this.GemBundleData); Packet.AddInt(this.AlliangeGift ? 1 : 0); Packet.AddString(null); // TransactionID base.Encode(Packet); }
internal void Encode(ByteWriter Packet) { this.Header.Encode(Packet); Packet.AddString(this.Description); Packet.AddInt(0); Packet.AddBoolean(false); Packet.AddInt(0); Packet.AddBoolean(false); this.Members.Encode(Packet); Packet.AddInt(0); Packet.AddInt(52); }
/// <summary> /// Encodes this instance. /// </summary> internal override void Encode(ByteWriter Packet) { Packet.AddLong(this.AllianceID); Packet.AddInt(this.AllianceBadge); base.Encode(Packet); }
/// <summary> /// Encodes this instance. /// </summary> internal override void Encode(ByteWriter Packet) { Packet.AddString(this.AvatarName); Packet.AddInt(this.ChangeNameCount); base.Encode(Packet); }
internal override void Encode(ByteWriter Packet) { base.Encode(Packet); Packet.AddInt((int)this.Event); Packet.AddLong(this.ExecuterHighId, this.ExecuterLowId); Packet.AddString(this.ExecuterName); }
internal static void AddCompressedString(this ByteWriter Writer, string Value) { byte[] Data = ZlibStream.CompressString(Value); Writer.AddInt(Data.Length + 4); Writer.AddIntEndian(Value.Length); Writer.AddRange(Data); }
internal void Encode(ByteWriter Packet) { Packet.AddInt(this.Count); this.ForEach(Item => { Item.Encode(Packet); }); }
internal void Encode(ByteWriter Packet) { Member[] Items = this.Slots.Values.ToArray(); Packet.AddInt(Items.Length); for (int i = 0; i < Items.Length; i++) { Items[i].Encode(Packet); } }
/// <summary> /// Encodes this instance. /// </summary> internal void Encode(ByteWriter Packet) { int Count = this.Count; Packet.AddInt(Count); for (int i = 0; i < Count; i++) { this[i].Encode(Packet); } }
/// <summary> /// Encodes this instance. /// </summary> internal void Encode(ByteWriter Packet) { T[] Items = this.Values.ToArray(); int Count = Items.Length; Packet.AddInt(Count); if (Count > 0) { for (int i = 0; i < Count; i++) { Items[i].Encode(Packet); } } }
internal static void AddCompressableString(this ByteWriter Writer, string Value) { if (Value != null) { int length = Value.Length; if (length > 50) { Writer.AddBoolean(true); Writer.AddCompressedString(Value); } else { Writer.AddBoolean(false); Writer.AddString(Value); } } else { Writer.AddBoolean(false); Writer.AddInt(-1); } }
/// <summary> /// Encodes this instance. /// </summary> internal void Encode(ByteWriter Packet) { Packet.AddLong(this.HighID, this.LowID); Packet.AddString(this.Name); Packet.AddString(this.Facebook.Identifier); Packet.AddInt(0); // lastPlayedLevel Packet.AddInt(this.Diamonds); Packet.AddInt(this.FreeDiamonds); Packet.AddBoolean(this.NameSetByUser); Packet.AddInt(this.Score); this.Resources.Encode(Packet); Packet.AddInt(this.AchievementsClaimed.Count); this.AchievementsClaimed.ForEach(Packet.AddData); this.AchievementProgresses.Encode(Packet); Packet.AddInt(0); // LevelScores (List<DataSlots>) Packet.AddInt(0); // LevelAreas (List<DataSlots>) }
internal void Encode(ByteWriter Packet) { Packet.AddLong(this.Alliance.HighID, this.Alliance.LowID); Packet.AddString(this.Name); Packet.AddInt(this.Badge); Packet.AddInt((int)this.Type); Packet.AddInt(this.NumberOfMembers); Packet.AddInt(this.Score); Packet.AddInt(this.DuelScore); Packet.AddInt(this.RequiredScore); Packet.AddInt(this.WonWarCount); Packet.AddInt(this.LostWarCount); Packet.AddInt(this.EqualWarCount); Packet.AddInt(this.Locale); Packet.AddInt(this.ConsecutiveWarWinsCount); Packet.AddInt(this.Origin); Packet.AddInt(this.ExpPoints); Packet.AddInt(this.ExpLevel); Packet.AddInt(this.ConsecutiveWarWinsCount); Packet.AddBoolean(this.PublicWarLog); Packet.AddInt(0); Packet.AddBoolean(this.AmicalWar); }
/// <summary> /// Encodes this instance. /// </summary> internal void Encode(ByteWriter Packet) { Packet.AddLong(this.HighID, this.LowID); Packet.AddLong(this.HighID, this.LowID); if (this.InAlliance) { Packet.AddBoolean(true); Packet.AddLong(this.AllianceHighID, this.AllianceLowID); Packet.AddString(this.Alliance.Header.Name); Packet.AddInt(this.Alliance.Header.Badge); Packet.AddInt((int)this.AllianceMember.Role); Packet.AddInt(this.Alliance.Header.ExpLevel); } else { Packet.AddBoolean(false); } if (this.LeagueID > 0) { Packet.AddBoolean(true); Packet.AddLong(this.LeagueHighID, this.LeagueLowID); } else { Packet.AddBoolean(false); } Packet.AddInt(0); Packet.AddInt(0); { Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); } { Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); } Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(this.League); Packet.AddInt(this.CastleLevel); Packet.AddInt(this.CastleTotalCapacity); Packet.AddInt(this.CastleUsedCapacity); Packet.AddInt(this.CastleTotalSpellCapacity); Packet.AddInt(this.CastleUsedSpellCapacity); Packet.AddInt(this.TownHallLevel); Packet.AddInt(this.TownHallLevel2); Packet.AddString(this.Name); Packet.AddString(this.Facebook.Identifier); Packet.AddInt(this.ExpLevel); Packet.AddInt(this.ExpPoints); Packet.AddInt(this.Diamonds); Packet.AddInt(this.FreeDiamonds); Packet.AddInt(60); Packet.AddInt(1200); Packet.AddInt(this.Score); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); Packet.AddInt(0); if (true) { Packet.AddBoolean(true); Packet.AddInt(220); Packet.AddInt(1828055880); } else { Packet.AddBoolean(false); } Packet.AddBoolean(this.NameSetByUser); Packet.AddBoolean(false); Packet.AddInt(this.ChangeNameCount); Packet.AddInt(6900); Packet.AddInt(0); Packet.AddInt(this.ClanWarPreference); Packet.AddInt(0); Packet.AddInt(0); if (false) { Packet.AddBoolean(true); Packet.AddInt(0); Packet.AddLong(0); } else { Packet.AddBoolean(false); } this.ResourceCaps.Encode(Packet); this.Resources.Encode(Packet); this.Units.Encode(Packet); this.Spells.Encode(Packet); this.UnitUpgrades.Encode(Packet); this.SpellUpgrades.Encode(Packet); Packet.AddInt(0); // Hero Upgrades Packet.AddInt(0); // Hero Health Packet.AddInt(0); // Hero State this.AllianceUnits.Encode(Packet); Packet.AddInt(this.Missions.Count); this.Missions.ForEach(Packet.AddData); Packet.AddInt(this.Achievements.Count); this.Achievements.ForEach(Packet.AddData); this.AchievementProgress.Encode(Packet); this.NpcMapProgress.Encode(Packet); this.NpcLootedGold.Encode(Packet); this.NpcLootedElixir.Encode(Packet); this.Variables.Encode(Packet); Packet.AddInt(0); // Hero Modes Packet.AddInt(0); // UnitPreset1 Packet.AddInt(0); // UnitPreset2 Packet.AddInt(0); // UnitPreset3 Packet.AddInt(0); // PreviousArmySize Packet.AddInt(0); // UnitCounterForEvent Packet.AddInt(0); // Units Village2 Packet.AddInt(0); // Units Village2 new Packet.AddInt(0); // DataSlots }
/// <summary> /// Encodes this instance. /// </summary> internal virtual void Encode(ByteWriter Packet) { Packet.AddData(this.Data); Packet.AddInt(this.Count); }
/// <summary> /// Encodes this instance. /// </summary> internal override void Encode(ByteWriter Packet) { Packet.AddInt(this.Id); base.Encode(Packet); }
/// <summary> /// Encodes this command. /// </summary> /// <param name="reader"></param> internal override void Encode(ByteWriter writer) { writer.AddInt(this.BoatID); writer.AddInt(this.UnitType); writer.AddData(this.UnitData); }
/// <summary> /// Encodes this instance. /// </summary> internal virtual void Encode(ByteWriter Packet) { Packet.AddInt(this.ExecuteSubTick); }
internal static void AddData(this ByteWriter Writer, Data Data) { Writer.AddInt(Data != null ? Data.GlobalID : 0); }
/// <summary> /// Encodes this instance. /// </summary> /// <param name="Packet"></param> internal void Encode(ByteWriter Packet) { Packet.AddInt(0); // Timer }
internal override void Encode(ByteWriter Writer) { base.Encode(Writer); Writer.AddInt(this.Level); }
internal static void EncodeCommand(Command Command, ByteWriter Packet) { Packet.AddInt(Command.Type); Command.Encode(Packet); }
/// <summary> /// Encodes this instance. /// </summary> /// <param name="Packet">The byte stream.</param> internal void Encode(ByteWriter Packet) { Packet.AddLong(this.HighID, this.LowID); // AccountID Packet.AddLong(this.HighID, this.LowID); // ID if (this.AllianceID > 0) { Packet.AddBoolean(true); Packet.AddLong(this.AllianceHighID, this.AllianceLowID); Packet.AddString("TID_ALLIANCE_NAME"); Packet.AddInt(0); // Badge Packet.AddInt(0); // Role } else { Packet.AddBoolean(false); } Packet.AddInt(this.TownHallLevel); Packet.AddString(this.Name); Packet.AddString(this.Facebook.Identifier); Packet.AddInt(this.ExpLevel); Packet.AddInt(this.ExpPoints); Packet.AddInt(this.Diamonds); Packet.AddInt(this.Diamonds); Packet.AddInt(this.GainIntel); Packet.AddInt(this.AttackKFactor); Packet.AddInt(this.Score); Packet.AddBoolean(this.NameSetByUser); Packet.AddInt(this.CumulativePurchasedDiamonds); Packet.AddInt(this.NumberOnePosCounter); this.ResourceCaps.Encode(Packet); this.Resources.Encode(Packet); this.ResourcesConvertedToSupplies.Encode(Packet); this.Units.Encode(Packet); this.UnitUpgrades.Encode(Packet); this.SpellUpgrades.Encode(Packet); this.HeroUpgrades.Encode(Packet); this.NpcSeens.Encode(Packet); this.TrapUpgrades.Encode(Packet); this.BuildingLevels.Encode(Packet); this.ArtifactBonuses.Encode(Packet); this.LandingBoatLevels.Encode(Packet); Packet.AddInt(0); // Unknown DataSlots Packet.AddInt(this.MissionCompleted.Count); for (int i = 0; i < this.MissionCompleted.Count; i++) { Packet.AddInt(this.MissionCompleted[i]); } Packet.AddInt(this.AchievementClaimed.Count); for (int i = 0; i < this.AchievementClaimed.Count; i++) { Packet.AddInt(this.AchievementClaimed[i]); } this.AchievementProgresses.Encode(Packet); this.BottleChainProgresses.Encode(Packet); this.SubscriptionExpirationTimes.Encode(Packet); this.HeroStatus.Encode(Packet); this.HeroSelectedAbilities.Encode(Packet); this.HeroSeens.Encode(Packet); this.HeroAbilitySeens.Encode(Packet); this.SectorLevels.Encode(Packet); this.SectorBoostLevels.Encode(Packet); this.SectorBonuses.Encode(Packet); this.SectorBonusFilter.Encode(Packet); Packet.AddInt(0); // Unknown DataSlots this.PlayerMap.Encode(Packet); }