private void Awake() { gameLogic = FindObjectOfType <ButtonsGameLogic>(); selector = FindObjectOfType <ButtonsSelector>(); LoadCurrentMode(); oneRepetitionBtn.onClick.AddListener(() => { SaveMode(1); ConfigurateModeSelector(1); gameLogic.SetRepetitionsNumber(1); }); twoRepetitionBtn.onClick.AddListener(() => { SaveMode(2); ConfigurateModeSelector(2); gameLogic.SetRepetitionsNumber(2); }); threeRepetitionBtn.onClick.AddListener(() => { SaveMode(3); ConfigurateModeSelector(3); gameLogic.SetRepetitionsNumber(3); }); returnToMainMenuBtn.onClick.AddListener(ResetGame); }
private void Awake() { selector = FindObjectOfType <ButtonsSelector>(); }
private void Awake() { selector = FindObjectOfType <ButtonsSelector>(); selectBtn = GetComponent <Button>(); selectBtn.onClick.AddListener(OnClickEventHandler); }