void EnableBoxEvent(bool enable)
 {
     //for (int i = 0; i < SpriteEasyOrHigh.Length; i++)
     for (int i = 0; i < SpriteEasyOrHigh.Length - 1; i++)
     {
         SpriteEasyOrHigh[i].GetComponent <BoxCollider>().enabled = enable;
     }
     InputPassWord.GetComponent <BoxCollider>().enabled  = enable;
     BtnCreateRoom.GetComponent <BoxCollider>().enabled  = enable;
     BtnBack.GetComponent <BoxCollider>().enabled        = enable;
     BtnCreateMenu.GetComponent <BoxCollider>().enabled  = enable;
     BtnAddRoomMenu.GetComponent <BoxCollider>().enabled = enable;
 }