void EnableBoxEvent(bool enable) { //for (int i = 0; i < SpriteEasyOrHigh.Length; i++) for (int i = 0; i < SpriteEasyOrHigh.Length - 1; i++) { SpriteEasyOrHigh[i].GetComponent <BoxCollider>().enabled = enable; } InputPassWord.GetComponent <BoxCollider>().enabled = enable; BtnCreateRoom.GetComponent <BoxCollider>().enabled = enable; BtnBack.GetComponent <BoxCollider>().enabled = enable; BtnCreateMenu.GetComponent <BoxCollider>().enabled = enable; BtnAddRoomMenu.GetComponent <BoxCollider>().enabled = enable; }