void AddEvent() { for (int i = 0; i < SpriteEasyOrHigh.Length; i++) { SpriteEasyOrHigh[i].AddListener(i, StartBtnOnPress); } BtnCreateRoom.AddListener((int)STATE_BTN.BTN_CREATE_ROOM, StartBtnOnPress); BtnBack.AddListener((int)STATE_BTN.BTN_BACK, StartBtnOnPress); EventCenter.AddListener <EErrorCode>(EGameEvent.eGameEvent_AskAddInBattle, StartSelfResult); EventDelegate.Add(BtnCreateMenu.onChange, BtnCreateOrAdd); EventDelegate.Add(BtnAddRoomMenu.onChange, BtnCreateOrAdd); }