void AddEvent()
 {
     for (int i = 0; i < SpriteEasyOrHigh.Length; i++)
     {
         SpriteEasyOrHigh[i].AddListener(i, StartBtnOnPress);
     }
     BtnCreateRoom.AddListener((int)STATE_BTN.BTN_CREATE_ROOM, StartBtnOnPress);
     BtnBack.AddListener((int)STATE_BTN.BTN_BACK, StartBtnOnPress);
     EventCenter.AddListener <EErrorCode>(EGameEvent.eGameEvent_AskAddInBattle, StartSelfResult);
     EventDelegate.Add(BtnCreateMenu.onChange, BtnCreateOrAdd);
     EventDelegate.Add(BtnAddRoomMenu.onChange, BtnCreateOrAdd);
 }