//Initialize the image given the serialized data public void Initialize(ButtonDataSerializable data, int index) { CC_Selectable.CreateUIElement(gameObject); GetComponent<CC_Selectable>().myCanvas = index; this.data = data; StartCoroutine("Init"); }
//Initialize the image given the serialized data public void Initialize(ButtonDataSerializable data, int index) { CC_Selectable.CreateUIElement(gameObject); GetComponent <CC_Selectable>().myCanvas = index; this.data = data; StartCoroutine("Init"); }
public ButtonDataSerializable GetDataSerializable() { ButtonDataSerializable bd = new ButtonDataSerializable(); bd.posData = transform.position; bd.rotData = transform.rotation.eulerAngles; bd.scaleData = transform.localScale; bd.TransitionWindowID = TransitionWindowID; bd.imagePath = imagePath; return bd; }
public ButtonDataSerializable GetDataSerializable() { ButtonDataSerializable bd = new ButtonDataSerializable(); bd.posData = transform.position; bd.rotData = transform.rotation.eulerAngles; bd.scaleData = transform.localScale; bd.TransitionWindowID = TransitionWindowID; bd.imagePath = imagePath; return(bd); }