Пример #1
0
 //Initialize the image given the serialized data
 public void Initialize(ButtonDataSerializable data, int index)
 {
     CC_Selectable.CreateUIElement(gameObject);
     GetComponent<CC_Selectable>().myCanvas = index;
     this.data = data;
     StartCoroutine("Init");
 }
Пример #2
0
 //Initialize the image given the serialized data
 public void Initialize(ButtonDataSerializable data, int index)
 {
     CC_Selectable.CreateUIElement(gameObject);
     GetComponent <CC_Selectable>().myCanvas = index;
     this.data = data;
     StartCoroutine("Init");
 }
Пример #3
0
    public ButtonDataSerializable GetDataSerializable()
    {
        ButtonDataSerializable bd = new ButtonDataSerializable();
        bd.posData = transform.position;
        bd.rotData = transform.rotation.eulerAngles;
        bd.scaleData = transform.localScale;
        bd.TransitionWindowID = TransitionWindowID;
        bd.imagePath = imagePath;

        return bd;
    }
Пример #4
0
    public ButtonDataSerializable GetDataSerializable()
    {
        ButtonDataSerializable bd = new ButtonDataSerializable();

        bd.posData            = transform.position;
        bd.rotData            = transform.rotation.eulerAngles;
        bd.scaleData          = transform.localScale;
        bd.TransitionWindowID = TransitionWindowID;
        bd.imagePath          = imagePath;

        return(bd);
    }