private void CreateCurrentEmitter() { currentEmitter = Instantiate(emitterPrefab) as GameObject; BulletSourceScript emitterScript = currentEmitter.GetComponent <BulletSourceScript>(); emitterScript.xmlFile = patterns[currentPatternIndex]; currentEmitter.SetActive(true); }
private void ResetPattern() { if (currentEmitter != null) { BulletSourceScript emitterScript = currentEmitter.GetComponent <BulletSourceScript>(); if (emitterScript != null) { emitterScript.Reset(); } } }