Example #1
0
        private void CreateCurrentEmitter()
        {
            currentEmitter = Instantiate(emitterPrefab) as GameObject;

            BulletSourceScript emitterScript = currentEmitter.GetComponent <BulletSourceScript>();

            emitterScript.xmlFile = patterns[currentPatternIndex];

            currentEmitter.SetActive(true);
        }
Example #2
0
 private void ResetPattern()
 {
     if (currentEmitter != null)
     {
         BulletSourceScript emitterScript = currentEmitter.GetComponent <BulletSourceScript>();
         if (emitterScript != null)
         {
             emitterScript.Reset();
         }
     }
 }