void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("TriBullet")) { shake.Shake(.1f, .5f); AudioManager.Instance.Play("TextEnter"); Instantiate(hitParticle, transform.position, Quaternion.identity); col.enabled = false; parentUI.DisableColliders(); mainMenu.StartGame(); gameObject.SetActive(false); } }