示例#1
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (other.CompareTag("TriBullet"))
        {
            shake.Shake(.1f, .5f);
            AudioManager.Instance.Play("TextEnter");
            Instantiate(hitParticle, transform.position, Quaternion.identity);
            col.enabled = false;
            parentUI.DisableColliders();

            mainMenu.StartGame();
            gameObject.SetActive(false);
        }
    }