/// <summary> /// Bull's Jumping attack. Needs a Vector2 input for the location to jump to. Should be player's location. /// </summary> /// <param name="directionalValues">The location where Bull will jump to.</param> /// <param name="floatValue1">Does nothing</param> /// <param name="floatValue2">Does nothing</param> public override void DoAttack3(Vector2 directionalValues = default, float floatValue1 = 0, float floatValue2 = 0) { if (Bull) { Bull.BossAttack3(directionalValues); } }
protected IEnumerator DramaticEntrance(float waitTime) { yield return(new WaitForSeconds(waitTime)); Bull.BossAttack3(bullEntrancePoint.transform.position); }