コード例 #1
0
 /// <summary>
 /// Bull's Jumping attack. Needs a Vector2 input for the location to jump to. Should be player's location.
 /// </summary>
 /// <param name="directionalValues">The location where Bull will jump to.</param>
 /// <param name="floatValue1">Does nothing</param>
 /// <param name="floatValue2">Does nothing</param>
 public override void DoAttack3(Vector2 directionalValues = default, float floatValue1 = 0, float floatValue2 = 0)
 {
     if (Bull)
     {
         Bull.BossAttack3(directionalValues);
     }
 }
コード例 #2
0
    protected IEnumerator DramaticEntrance(float waitTime)
    {
        yield return(new WaitForSeconds(waitTime));

        Bull.BossAttack3(bullEntrancePoint.transform.position);
    }