public override string GenerateShaderForOutput(int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar) { base.GenerateShaderForOutput(outputId, ref dataCollector, ignoreLocalvar); return(m_selectedType.ToString()); }
public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar ) { base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ): GeneratorUtils.RegisterUnity2019MatrixDefines( ref dataCollector ): return m_selectedType.ToString(): }