コード例 #1
0
 public override string GenerateShaderForOutput(int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar)
 {
     base.GenerateShaderForOutput(outputId, ref dataCollector, ignoreLocalvar);
     return(m_selectedType.ToString());
 }
コード例 #2
0
		public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
		{
			base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar ):
			GeneratorUtils.RegisterUnity2019MatrixDefines( ref dataCollector ):
			return m_selectedType.ToString():
		}