protected void UpdateDps(int sliderIndex) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.Get <BuildingUpgradeCatalog>(); IDataController dataController = Service.Get <IDataController>(); BuildingTypeVO maxLevel = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup); TurretTypeVO turretTypeVO = dataController.Get <TurretTypeVO>(maxLevel.TurretUid); if (turretTypeVO.ProjectileType.IsBeam) { int beamDamage = turretTypeVO.ProjectileType.BeamDamage; int beamDamage2 = this.turretInfo.ProjectileType.BeamDamage; this.sliders[1].DescLabel.Text = this.lang.Get("BEAM_DAMAGE", new object[] { beamDamage2 }); this.sliders[sliderIndex].CurrentLabel.Text = string.Empty; this.sliders[sliderIndex].CurrentSlider.Value = ((beamDamage == 0) ? 0f : ((float)beamDamage2 / (float)beamDamage)); if (this.useUpgradeGroup && this.nextBuildingInfo != null) { BuildingTypeVO nextLevel = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo); int beamDamage3 = dataController.Get <TurretTypeVO>(nextLevel.TurretUid).ProjectileType.BeamDamage; this.sliders[sliderIndex].NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(beamDamage3 - beamDamage2) }); this.sliders[sliderIndex].NextSlider.Value = ((beamDamage == 0) ? 0f : ((float)beamDamage3 / (float)beamDamage)); return; } } else { int dPS = this.turretInfo.DPS; int dPS2 = turretTypeVO.DPS; this.sliders[1].DescLabel.Text = this.lang.Get("DAMAGE_DPS", new object[] { "" }); this.sliders[sliderIndex].CurrentLabel.Text = this.lang.ThousandsSeparated(dPS); this.sliders[sliderIndex].CurrentSlider.Value = ((dPS2 == 0) ? 0f : ((float)dPS / (float)dPS2)); if (this.useUpgradeGroup && this.nextBuildingInfo != null) { BuildingTypeVO nextLevel2 = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo); int dPS3 = dataController.Get <TurretTypeVO>(nextLevel2.TurretUid).DPS; this.sliders[sliderIndex].NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(dPS3 - dPS) }); this.sliders[sliderIndex].NextSlider.Value = ((dPS2 == 0) ? 0f : ((float)dPS3 / (float)dPS2)); } } }
private void UpdateShieldRange(int sliderIndex) { ShieldController shieldController = Service.Get <ShieldController>(); BuildingUpgradeCatalog buildingUpgradeCatalog = Service.Get <BuildingUpgradeCatalog>(); BuildingTypeVO maxLevel = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup); int num = shieldController.PointsToRange[this.buildingInfo.ShieldRangePoints]; int num2 = shieldController.PointsToRange[maxLevel.ShieldRangePoints]; this.sliders[sliderIndex].CurrentSlider.Value = ((num2 == 0) ? 0f : ((float)num / (float)num2)); if (this.useUpgradeGroup) { BuildingTypeVO nextLevel = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo); int num3 = shieldController.PointsToRange[nextLevel.ShieldRangePoints]; this.sliders[sliderIndex].CurrentLabel.Text = this.lang.ThousandsSeparated(num); this.sliders[sliderIndex].NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(num3 - num) }); this.sliders[sliderIndex].NextSlider.Value = ((num2 == 0) ? 0f : ((float)num3 / (float)num2)); return; } this.sliders[sliderIndex].CurrentLabel.Text = this.lang.Get("FRACTION", new object[] { this.lang.ThousandsSeparated(num), this.lang.ThousandsSeparated(num2) }); }
private void UpgradeChampionToMatchPlatform(SmartEntity building) { BuildingTypeVO buildingType = building.BuildingComp.BuildingType; TroopTypeVO troopTypeVO = this.FindChampionTypeIfPlatform(buildingType); if (troopTypeVO == null) { return; } BuildingUpgradeCatalog buildingUpgradeCatalog = Service.Get <BuildingUpgradeCatalog>(); BuildingTypeVO nextLevel = buildingUpgradeCatalog.GetNextLevel(buildingType); TroopTypeVO troopTypeVO2 = this.FindChampionTypeIfPlatform(nextLevel); if (troopTypeVO2 == null) { return; } this.AddChampionToInventoryIfAlive(building, false); CurrentPlayer currentPlayer = Service.Get <CurrentPlayer>(); UnlockedLevelData.UpgradeTroopsOrStarshipsInventory(currentPlayer.Inventory.Champion, false, troopTypeVO2.UpgradeGroup, troopTypeVO2.Uid); this.DestroyChampionEntity(troopTypeVO); if (Service.Get <GameStateMachine>().CurrentState is HomeState) { this.CreateChampionEntity(troopTypeVO2, building); } }
private void UpdateShieldHealth(int sliderIndex) { ShieldController shieldController = Service.ShieldController; BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; BuildingTypeVO maxLevel = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup); int num = shieldController.PointsToHealth[this.buildingInfo.ShieldHealthPoints]; int num2 = shieldController.PointsToHealth[maxLevel.ShieldHealthPoints]; this.sliders[sliderIndex].CurrentSlider.Value = ((num2 != 0) ? ((float)num / (float)num2) : 0f); if (this.useUpgradeGroup) { BuildingTypeVO nextLevel = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo); int num3 = shieldController.PointsToHealth[nextLevel.ShieldHealthPoints]; this.sliders[sliderIndex].CurrentLabel.Text = this.lang.ThousandsSeparated(num); this.sliders[sliderIndex].NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(num3 - num) }); this.sliders[sliderIndex].NextSlider.Value = ((num2 != 0) ? ((float)num3 / (float)num2) : 0f); } else { this.sliders[sliderIndex].CurrentLabel.Text = this.lang.Get("FRACTION", new object[] { this.lang.ThousandsSeparated(num), this.lang.ThousandsSeparated(num2) }); } }
protected override void SetSelectedBuilding(SmartEntity newSelectedBuilding) { base.SetSelectedBuilding(newSelectedBuilding); BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; this.nextBuildingInfo = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo); this.maxBuildingInfo = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup); this.reqMet = Service.UnlockController.IsUnlocked(this.nextBuildingInfo, 1, out this.reqBuildingInfo); }
private void UpdateCapacity(int sliderIndex) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.Get <BuildingUpgradeCatalog>(); int storage = this.buildingInfo.Storage; int storage2 = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo).Storage; int storage3 = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup).Storage; this.UpdateSlider(sliderIndex, this.lang.Get("UPGRADE_FIELD_CAPACITY", new object[0]), storage, storage2, storage3); }
public ChampionInfoScreen(SmartEntity platformBuilding, TroopTypeVO championType, bool forUpgrade) : base(new TroopUpgradeTag(championType, true), null, forUpgrade, platformBuilding) { this.wantsTransition = true; this.shouldCloseParent = false; BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; this.nextBuildingInfo = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo); this.maxBuildingInfo = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo); TroopTypeVO nextLevel = Service.TroopUpgradeCatalog.GetNextLevel(this.selectedTroop.Troop as TroopTypeVO); this.selectedTroop.ReqMet = Service.UnlockController.CanDeployableBeUpgraded(this.selectedTroop.Troop, nextLevel, out this.selectedTroop.RequirementText, out this.selectedTroop.ShortRequirementText); }
private void UpdateCapacity(int sliderIndex) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; int storage = this.buildingInfo.Storage; int storage2 = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo).Storage; int storage3 = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup).Storage; DeliveryType deliveryType = this.deliveryType; string id; if (deliveryType != DeliveryType.Vehicle) { if (deliveryType != DeliveryType.Starship) { if (deliveryType != DeliveryType.Mercenary) { id = "UPGRADE_FIELD_CAPACITY"; } else { id = "UPGRADE_FIELD_MERCENARY_CAPACITY"; } } else { id = "UPGRADE_FIELD_STARSHIP_CAPACITY"; } } else { id = "UPGRADE_FIELD_VEHICLE_CAPACITY"; } SliderControl sliderControl = this.sliders[sliderIndex]; sliderControl.DescLabel.Text = this.lang.Get(id, new object[0]); sliderControl.CurrentLabel.Text = this.lang.ThousandsSeparated(storage); sliderControl.CurrentSlider.Value = ((storage3 != 0) ? ((float)storage / (float)storage3) : 0f); if (storage2 > storage) { sliderControl.NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(storage2 - storage) }); sliderControl.NextSlider.Value = ((storage3 != 0) ? ((float)storage2 / (float)storage3) : 0f); } else { sliderControl.NextLabel.Visible = false; sliderControl.NextSlider.Visible = false; } }
private void UpdateCapacity(int sliderIndex) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.Get <BuildingUpgradeCatalog>(); int storage = this.buildingInfo.Storage; int storage2 = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo).Storage; int storage3 = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup).Storage; this.sliders[sliderIndex].DescLabel.Text = this.lang.Get("UPGRADE_FIELD_CAPACITY", new object[0]); this.sliders[sliderIndex].CurrentLabel.Text = this.lang.ThousandsSeparated(storage); this.sliders[sliderIndex].NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(storage2 - storage) }); this.sliders[sliderIndex].CurrentSlider.Value = ((storage3 == 0) ? 0f : ((float)storage / (float)storage3)); this.sliders[sliderIndex].NextSlider.Value = ((storage3 == 0) ? 0f : ((float)storage2 / (float)storage3)); }
public void InitStorage(int sliderIndex, string description) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; int storage = this.buildingInfo.Storage; BuildingTypeVO nextLevel = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo); int num = (nextLevel != null) ? nextLevel.Storage : storage; int storage2 = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup).Storage; SliderControl sliderControl = this.sliders[sliderIndex]; sliderControl.DescLabel.Text = this.lang.Get(description, new object[0]); sliderControl.CurrentLabel.Text = this.lang.ThousandsSeparated(storage); sliderControl.CurrentSlider.Value = ((storage2 != 0) ? ((float)storage / (float)storage2) : 0f); sliderControl.NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(num - storage) }); sliderControl.NextSlider.Value = ((storage2 != 0) ? ((float)num / (float)storage2) : 0f); }
private void UpdateCapacity(int sliderIndex) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.Get <BuildingUpgradeCatalog>(); int storage = this.buildingInfo.Storage; int storage2 = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo).Storage; int storage3 = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup).Storage; this.sliders[sliderIndex].DescLabel.Text = this.lang.Get("STORAGE_CAPACITY", new object[0]); this.sliders[sliderIndex].CurrentLabel.Text = this.lang.ThousandsSeparated(storage); this.sliders[sliderIndex].NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(storage2 - storage) }); this.sliders[sliderIndex].CurrentSlider.Value = ((storage3 == 0) ? 0f : ((float)storage / (float)storage3)); this.sliders[sliderIndex].NextSlider.Value = ((storage3 == 0) ? 0f : ((float)storage2 / (float)storage3)); int num = StorageSpreadUtils.CalculateAssumedCurrencyInStorage(this.buildingInfo.Currency, this.selectedBuilding); int storage4 = this.buildingInfo.Storage; float meterValue = (storage4 == 0) ? 0f : ((float)num / (float)storage4); this.projector.Config.MeterValue = meterValue; }
private void UpdateCapacity(int sliderIndex) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.Get <BuildingUpgradeCatalog>(); int storage = this.buildingInfo.Storage; int storage2 = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo).Storage; int storage3 = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup).Storage; this.sliders[sliderIndex].DescLabel.Text = this.lang.Get("UPGRADE_FIELD_STORAGE", new object[0]); this.sliders[sliderIndex].CurrentLabel.Text = this.lang.ThousandsSeparated(storage); this.sliders[sliderIndex].NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(storage2 - storage) }); this.sliders[sliderIndex].CurrentSlider.Value = ((storage3 == 0) ? 0f : ((float)storage / (float)storage3)); this.sliders[sliderIndex].NextSlider.Value = ((storage3 == 0) ? 0f : ((float)storage2 / (float)storage3)); BuildingComponent buildingComponent = this.selectedBuilding.Get <BuildingComponent>(); int accruedCurrency = buildingComponent.BuildingTO.AccruedCurrency; int storage4 = this.buildingInfo.Storage; float meterValue = (storage4 == 0) ? 0f : ((float)accruedCurrency / (float)storage4); this.projector.Config.MeterValue = meterValue; }
protected virtual void InitHitpoints(int sliderIndex) { this.hitpointSliderIndex = sliderIndex; this.sliders[sliderIndex].CurrentLabel.Visible = true; this.sliders[sliderIndex].CurrentSlider.Visible = true; this.sliders[sliderIndex].DescLabel.Visible = true; this.sliders[sliderIndex].Background.Visible = true; string text; if (this.useUpgradeGroup && this.nextBuildingInfo != null) { text = this.lang.Get("BUILDING_HITPOINTS", new object[0]); BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; int health = this.buildingInfo.Health; int health2 = buildingUpgradeCatalog.GetNextLevel(this.buildingInfo).Health; int health3 = buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup).Health; this.sliders[sliderIndex].CurrentLabel.Text = this.lang.ThousandsSeparated(health); this.sliders[sliderIndex].NextLabel.Text = this.lang.Get("PLUS", new object[] { this.lang.ThousandsSeparated(health2 - health) }); this.sliders[sliderIndex].CurrentSlider.Value = ((health3 != 0) ? ((float)health / (float)health3) : 0f); this.sliders[sliderIndex].NextSlider.Value = ((health3 != 0) ? ((float)health2 / (float)health3) : 0f); } else { text = this.lang.Get("BUILDING_HITPOINTS", new object[0]); this.UpdateHitpoints(); } this.sliders[this.hitpointSliderIndex].DescLabel.Text = text; if (!this.observingClockViewTime && Service.PostBattleRepairController.IsEntityInRepair(this.selectedBuilding)) { Service.ViewTimeEngine.RegisterClockTimeObserver(this, 1f); this.observingClockViewTime = true; } }
protected override void UpdateReputation(int sliderIndex) { Inventory inventory = Service.Get <CurrentPlayer>().Inventory; if (!inventory.HasItem("reputation")) { this.sliders[sliderIndex].HideAll(); Service.Get <StaRTSLogger>().WarnFormat("No reputation found in your inventory", new object[0]); return; } BuildingUpgradeCatalog buildingUpgradeCatalog = Service.Get <BuildingUpgradeCatalog>(); int itemCapacity = inventory.GetItemCapacity("reputation"); int reputationCapacityForLevel = GameUtils.GetReputationCapacityForLevel(buildingUpgradeCatalog.GetNextLevel(this.buildingInfo).Lvl); int reputationCapacityForLevel2 = GameUtils.GetReputationCapacityForLevel(buildingUpgradeCatalog.GetMaxLevel(this.buildingInfo.UpgradeGroup).Lvl); this.UpdateSlider(sliderIndex, this.lang.Get("BUILDING_REPUTATION", new object[0]), itemCapacity, reputationCapacityForLevel, reputationCapacityForLevel2); }