public int GetBuildingMaxPurchaseQuantity(BuildingTypeVO building, int haveReqBuildingLvl) { BuildingTypeVO buildingTypeVO = this.GetBuildingConstructionRequirement(building); if (buildingTypeVO == null) { return(building.MaxQuantity); } if (haveReqBuildingLvl >= buildingTypeVO.Lvl || this.HasConstructedBuilding(buildingTypeVO)) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; int lvl = buildingUpgradeCatalog.GetMinLevel(building.UpgradeGroup).Lvl; int lvl2 = buildingUpgradeCatalog.GetMaxLevel(building.UpgradeGroup).Lvl; for (int i = lvl2; i > lvl; i--) { BuildingTypeVO byLevel = buildingUpgradeCatalog.GetByLevel(building.UpgradeGroup, i); if (byLevel != null) { buildingTypeVO = this.GetRequiredBuilding(byLevel.BuildingRequirement); if (buildingTypeVO == null || haveReqBuildingLvl >= buildingTypeVO.Lvl || this.HasConstructedBuilding(buildingTypeVO)) { return(byLevel.MaxQuantity); } } } BuildingTypeVO minLevel = buildingUpgradeCatalog.GetMinLevel(building); return(minLevel.MaxQuantity); } if (Service.UnlockController.HasUnlockedBuildingByReward(building)) { return(1); } return(0); }
public static void GrantInstantBuildingUpgrade(RewardVO reward, CurrentPlayer cp) { for (int i = 0; i < reward.BuildingInstantUpgrades.Length; i++) { string[] array = reward.BuildingInstantUpgrades[i].Split(new char[] { ':' }); int num = Convert.ToInt32(array[1], CultureInfo.InvariantCulture); string text = array[0]; BuildingTypeVO buildingTypeVO = Service.Get <IDataController>().Get <BuildingTypeVO>(text); if (buildingTypeVO == null) { Service.Get <StaRTSLogger>().WarnFormat("buildingUiD {0} does not exist", new object[] { text }); } else { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.Get <BuildingUpgradeCatalog>(); ISupportController supportController = Service.Get <ISupportController>(); NodeList <BuildingNode> nodeList = Service.Get <EntityController>().GetNodeList <BuildingNode>(); for (BuildingNode buildingNode = nodeList.Head; buildingNode != null; buildingNode = buildingNode.Next) { BuildingTypeVO buildingType = buildingNode.BuildingComp.BuildingType; if (buildingType.Lvl < num && buildingType.Type == buildingTypeVO.Type && buildingType.Type != BuildingType.Clearable) { BuildingTypeVO byLevel = buildingUpgradeCatalog.GetByLevel(buildingType.UpgradeGroup, num); if (byLevel != null && byLevel.PlayerFacing) { if (!string.IsNullOrEmpty(buildingTypeVO.LinkedUnit)) { if (ContractUtils.IsChampionRepairing(buildingNode.Entity)) { supportController.FinishCurrentContract(buildingNode.Entity, true); } if (cp.Inventory.Champion.GetItemAmount(buildingTypeVO.LinkedUnit) == 0) { cp.OnChampionRepaired(buildingTypeVO.LinkedUnit); } } supportController.StartBuildingUpgrade(byLevel, buildingNode.Entity, true); int boardX = buildingNode.Entity.Get <BoardItemComponent>().BoardItem.BoardX; int boardZ = buildingNode.Entity.Get <BoardItemComponent>().BoardItem.BoardZ; float x; float z; EditBaseController.BuildingBoardToWorld(buildingNode.Entity, boardX, boardZ, out x, out z); Vector3 worldLocation = new Vector3(x, 0f, z); worldLocation.x = Units.BoardToWorldX(boardX); worldLocation.z = Units.BoardToWorldX(boardZ); Service.Get <WorldInitializer>().View.PanToLocation(worldLocation); } } } } } }
private void AddBuildingsForParticipants(SquadWarSquadData squadData, bool isForPlayerSquad, BuildingUpgradeCatalog catalog, AssetManager assetManager, List <Transform> warBuildingLocators) { List <SquadWarParticipantState> list = new List <SquadWarParticipantState>(squadData.Participants); list.Sort(new Comparison <SquadWarParticipantState>(this.SortParticipantsAsc)); string upgradeGroup = (squadData.Faction == FactionType.Empire) ? this.empireHQId : this.rebelHQId; bool isEmpire = squadData.Faction == FactionType.Empire; int i = 0; int count = list.Count; while (i < count) { BuildingTypeVO byLevel = catalog.GetByLevel(upgradeGroup, list[i].HQLevel); if (byLevel != null) { this.AddBuildingForParticipant(list[i], byLevel, isForPlayerSquad, isEmpire, i, assetManager, warBuildingLocators[i]); } i++; } }
public static IGeometryVO DetermineVOForEquipment(EquipmentVO equipmentVO) { if (equipmentVO != null && !string.IsNullOrEmpty(equipmentVO.BuildingID)) { BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; UnlockController unlockController = Service.UnlockController; BuildingTypeVO buildingTypeVO = buildingUpgradeCatalog.GetMinLevel(equipmentVO.BuildingID); int lvl = buildingUpgradeCatalog.GetMaxLevel(equipmentVO.BuildingID).Lvl; for (int i = buildingTypeVO.Lvl + 1; i < lvl; i++) { BuildingTypeVO byLevel = buildingUpgradeCatalog.GetByLevel(equipmentVO.BuildingID, i); BuildingTypeVO buildingTypeVO2; if (!unlockController.IsUnlocked(byLevel, 1, out buildingTypeVO2)) { break; } buildingTypeVO = byLevel; } return(buildingTypeVO); } return(equipmentVO); }
public Dictionary <BuildingTypeVO, int> GetBuildingsUnlockedBy(BuildingTypeVO reqBuilding) { Dictionary <BuildingTypeVO, int> dictionary = new Dictionary <BuildingTypeVO, int>(); StaticDataController staticDataController = Service.StaticDataController; BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; foreach (BuildingTypeVO current in staticDataController.GetAll <BuildingTypeVO>()) { if (current.BuildingRequirement == reqBuilding.Uid || current.BuildingRequirement2 == reqBuilding.Uid) { BuildingTypeVO minLevel = buildingUpgradeCatalog.GetMinLevel(current); BuildingTypeVO buildingTypeVO = (current.Lvl <= minLevel.Lvl) ? null : buildingUpgradeCatalog.GetByLevel(current, current.Lvl - 1); int num = (buildingTypeVO != null) ? buildingTypeVO.MaxQuantity : 0; int num2 = current.MaxQuantity - num; if (num2 > 0) { if (dictionary.ContainsKey(minLevel)) { Dictionary <BuildingTypeVO, int> dictionary2; BuildingTypeVO key; (dictionary2 = dictionary)[key = minLevel] = dictionary2[key] + num2; } else { dictionary.Add(minLevel, num2); } } } } return(dictionary); }
private void SetupGrid() { if (this.itemGrid != null) { return; } this.itemGrid = base.GetElement <UXGrid>("SwapTypeGrid"); this.itemGrid.SetTemplateItem("SwapTypeTemplate"); CurrentPlayer currentPlayer = Service.CurrentPlayer; FactionType faction = currentPlayer.Faction; StaticDataController staticDataController = Service.StaticDataController; BuildingUpgradeCatalog buildingUpgradeCatalog = Service.BuildingUpgradeCatalog; UnlockController unlockController = Service.UnlockController; foreach (BuildingTypeVO current in staticDataController.GetAll <BuildingTypeVO>()) { if (current.Type == BuildingType.Turret && current.Faction == faction && current.StoreTab != StoreTab.NotInStore) { BuildingTypeVO byLevel = buildingUpgradeCatalog.GetByLevel(current.UpgradeGroup, this.buildingInfo.Lvl); BuildingTypeVO buildingTypeVO = null; bool flag = unlockController.IsUnlocked(current, 1, out buildingTypeVO); if (flag || !byLevel.HideIfLocked) { StoreItemTag storeItemTag = new StoreItemTag(); storeItemTag.BuildingInfo = byLevel; string uid = byLevel.Uid; UXElement uXElement = this.itemGrid.CloneTemplateItem(uid); uXElement.Tag = storeItemTag; storeItemTag.MainElement = this.itemGrid.GetSubElement <UXElement>(uid, "ItemInfoTurret"); UXLabel subElement = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelItemInfoTurret"); subElement.Text = LangUtils.GetBuildingDescription(byLevel); storeItemTag.InfoGroup = this.itemGrid.GetSubElement <UXButton>(uid, "InfoTextTurret"); storeItemTag.InfoGroup.Visible = false; storeItemTag.InfoGroup.OnClicked = new UXButtonClickedDelegate(this.OnSwapInfoLabelButtonClicked); storeItemTag.InfoGroup.Tag = storeItemTag; UXButton subElement2 = this.itemGrid.GetSubElement <UXButton>(uid, "BtnItemInfoTurret"); subElement2.OnClicked = new UXButtonClickedDelegate(this.OnSwapInfoButtonClicked); subElement2.Tag = storeItemTag; UXSprite subElement3 = this.itemGrid.GetSubElement <UXSprite>(uid, "SpriteItemImageTurret"); ProjectorConfig projectorConfig = ProjectorUtils.GenerateBuildingConfig(byLevel, subElement3); projectorConfig.AnimPreference = AnimationPreference.NoAnimation; ProjectorUtils.GenerateProjector(projectorConfig); UXLabel subElement4 = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelItemRequirement"); subElement4.Visible = !flag; UXElement subElement5 = this.itemGrid.GetSubElement <UXElement>(uid, "CountAndBuildTime"); subElement5.Visible = flag; if (flag) { int swapCredits = byLevel.SwapCredits; int swapMaterials = byLevel.SwapMaterials; int swapContraband = byLevel.SwapContraband; UXUtils.SetupCostElements(this, "CostTurretSwap", uid, swapCredits, swapMaterials, swapContraband, 0, !flag, null, 150); UXLabel subElement6 = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelBuildTime"); subElement6.Text = GameUtils.GetTimeLabelFromSeconds(byLevel.SwapTime); UXLabel subElement7 = this.itemGrid.GetSubElement <UXLabel>(uid, "LabelSwapItemCount"); subElement7.Text = string.Empty; } else if (buildingTypeVO != null) { subElement4.Text = this.lang.Get("BUILDING_REQUIREMENT", new object[] { buildingTypeVO.Lvl, LangUtils.GetBuildingDisplayName(buildingTypeVO) }); UXUtils.SetupCostElements(this, "CostTurretSwap", uid, 0, 0, 0, 0, !flag, this.lang.Get("s_Locked", new object[0]), 150); } UXCheckbox subElement8 = this.itemGrid.GetSubElement <UXCheckbox>(uid, "TurretItemCard"); subElement8.Enabled = flag; subElement8.OnSelected = new UXCheckboxSelectedDelegate(this.OnSwapItemCheckboxSelected); subElement8.Selected = (byLevel.Uid == this.buildingInfo.Uid); subElement8.Tag = storeItemTag; if (subElement8.Selected) { this.OnSwapItemCheckboxSelected(subElement8, true); } this.itemGrid.AddItem(uXElement, byLevel.Order); } } } this.itemGrid.RepositionItems(); }